Off-Topic 007: Thesaurus Rex |
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25Jun04 (Monthenor): A guest comic? Yes, a guest comic, sent
in by the inimitable Pezchik some time ago. I was feeling despondent about
the comic that week -- I forget which week, but it was Thursday and I
still didn't have an MM idea. She was high on chlorine and feeling
creative. I think we also had a lengthy discussion about what a
thesaurus would look like, given the common definition of the word. I'm gone this weekend for
no particular reason, so I'm taking this opportunity to use Pezchik's
comic and declare next Wednesday a No-Comic Day. MM096 will appear
next Friday, July somethingth. Then GM097 will jump back to Carl, since
Wai requested a little recovery
time. Jennifer Reitz, of Unicorn
Jelly and Pastel Defender
Heliotrope, has seen fit to give me a cameo after
basically living in her forum for two years. Taste the
Gerbil! I'm kind of embarassed I linked Zebra Girl on a week he missed a
deadline, but at least he had a better reason than I did. I close my eyes and all I can see is Wesnoth. |
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25Jun2004 (Monthenor): Siren
went back in the mail today. I might have mentioned before that I hate survival
horror games, so I'm not sure what I expected out of this one. The
press -- the press I trust, anyway -- had given it glowing reviews and I
had heard vague things about the plot being awesome. Also, everybody seems
to think the game is ass-hard, which piqued my interest. Since GameFly has lowered the opportunity cost of
renting to nil, I put it at the bottom of my list and forgot about it. Until last week. *cue ominous music* The game wastes no time on niceities. From the very moment you
begin the game you are presented with a scenario that makes no sense, and
then immediately assaulted with one that makes even less sense. The
opening movie depicts Kyoya Suda leaving his bike on a wooded path and
walking off into the fog. There's always fog in these games, but it is
early morning so maybe that's allowable. He finds a clearing where a girl
is hitting something with a rock while a large white dog guards her. The
girl
looks up, sees him, and runs off the other way. Literally two seconds later, we are told that it's now
2300. Sure enough, it's night, and Kyoya Suda is standing by the same tree
(still? again?). Now there's some sort of occult marriage ceremony going
on, and the black brides are moving towards an altar. One of the brides
looks up and sees Kyoya...because it's the girl from before! Surprised by
Kyoya again! When he's in the exact same place as before! A boy in the
wedding party sees Kyoya as well and sends a Begin playing. I still had hope that maybe things would clear up later in the
game. I spent twenty minutes dicking around in the extremely small level,
trying not to get shot by the It was only after this tiny level that I got a tutorial, and a
painstakingly thorough one at that. The joystick can be used to walk
and run? Press the
X button button hard, Siren. The tutorial does get useful when it
explains the "sightjacking" gimmick: by leaving your character motionless
(and hopefully hidden), you can project your psychic powers and see
through the eyes of the surrounding Even given that, I was able to play and mostly enjoy a few
levels. You jump around between characters and times of day, giving the
whole production a feel akin to Run Lola Run or Memento. Fine by me, I'll put
the plot together later. I quickly realized that later was never going to come. This
game is difficult. Not in a Shinobi
way, in a Myst way. I told Morgion before
the game came in, "I've never heard of a game that so blatantly does not
care if you win." I was expecting zombies would be grabbing me left and
right. I did not expect...*sigh* There's this level. The goal of the
level, the only goal displayed, the thing you have to do to leave, is
"Reach the road to Karuwari". I completed this goal in thirty seconds just
by running at full speed through the map. What you actually have to
do to beat the game is described here by Shunichiro, care of GameFaqs: "Ascend the steps and run towards the cafeteria. Go behind it
from the right side. Even though shibitos might have noticed you, they
don't follow you there. Open the backdoor and get in the cafeteria. [Plug
in] the freezer and take a look at "Now run behind the rice shop. There's a shibito weeding behind
the corner. Crouch past it and go behind the fire shack. Keep an eye on
the street and wait until the two patrolling shibitos turn away. Now go
between the Ishikawa house and the barbershop. Soon a shibito will fall
from the roof. Run to the bus stop and climb to the top of it. The shibito
will follow you and when you see it climbing up, drop down and head back
between the houses. Shibito can't follow your fast moves and leaves you
be. "Notice the numeric code written on the backwall of the
barbershop (0705). Open the backdoor of Ishikawa's house and enter it.
Inside open a door to the room with a tape recorder. Rewind the tape
according to the numeric code and press play. You'll hear a four-digit
code. Notice the hanging scroll on the wall before going out to
[remove
lock] from nearby shack with the code. Open the shack and [pick up] the
face towel. Turn left and [pick up] the rope.
((This will fullfill goals for mission objective 2 for Kei Makino on Day 3
at
12:00)). Go back to the backroom of cafeteria (beware the shibito
hammering
the barbershop wall) and [soak the towel] by the sink. Now [place the
towel]
inside the freezer to ((fullfill goals for mission objective 2 for Shiro
Miyata on Day 1 at 7:00)). Now go back to the top of bus stop (remember to
monitor the shibitos nearby) and take the path forward to exit the
level." The player is expected to do this without any assistance from
the game, experimenting with the map at great personal risk to solve the
most inane puzzles I've ever seen, most with no immediate payoff or
indication that you did it correctly. The
walkthrough is full of stuff like this. Let's make a distinction here: I would dearly love to see this
game play out. I am not going to actually play it. The "plot guide" was
wonderful, and I'd be interested in this story as a book or a movie or an
anime. You'll perhaps notice that in none of those other media would I be
expected to travel off the beaten path into a random abandoned house to
retrieve a radio that I would then put in a well bucket just
because and then hide until a If you actually like that sort of thing outside of a
Lucasarts/Sierra context, go ahead and play Siren. It has a nice
atmosphere despite the cliche fogging, and the plot is definitely not
right in the head, but the gameplay boils down to the same survival
bullshit that developers think we like. I've already spent too long on this game. I'm going to go watch
my hard drive defrag. |