Monty
and Morgion 088: Undead Languages |
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30Apr04 (Monthenor): Eternal
Darkness: Sanity's Requiem: This game has been pretty sweet so
far. I'm only a couple of boards in, but I see why it got such great
reviews -- two years ago. At first glance, the
locked-door-shambling-zombie gameplay might resemble Resident Evil too much for my liking. However, ED has
more plot in its little finger than RE has in its whole series. The
inclusion of Lovecraftian gelatinous god creatures is the most obvious
departure from the corporate zombification that's all the rage these days.
The game also uses a nice little book-oriented system, where your
character in the present learns spells and combat moves by reading the
diaries of characters from the past, which double as the levels you
play. Naturally, since these people are in the past and struggling
against a timeless evil force, you don't exactly win each level.
All you can hope for is to get to the end...which is the right kind of
Cthulesque atmosphere for a story like this. Holy jumping
Jesus Christmas SHIT, have you seen this page? For all my gaming
talent, I've never had the patience (or maps) to beat Metroid, and here
are guys beating it between classes. Ok, fine, these movies aren't
technically somebody sitting down at a console and showing off. They're
tuned and perfected in an emulator using save states and slo-mo. Who
cares? I use this analogy: we know the ultimate speed limit of the
universe, 'c', but we still keep track of human land-speed records. These movies are
'c'. |