Monty
and Morgion 085: Non Stupidtur |
||
09Apr04 (Monthenor): Once again, Drakengard
rears its evil time-sucking head in the pages of GerbilMechs. Although
the game as a whole is still addictive and fun, there's one point that
sticks out sorely every time I play. The music. The music is total
crap. No no no. Damn. That just came out, I'm sorry. What I
wanted to talk about was your allied soldiers. In Dynasty Warriors,
you were one (super-powerful) soldier on a greater battlefield, where your
army clashed with the enemy until one side emerged victorious. For the
most part you could ignore your friends and concentrate on clearing
great swaths of destruction in your side of the field. If something
really important happened, your allies called for aid. In
Drakengard you hear the lamentations and requests of your fellow soldiers
constantly. They talk at certain pre-programmed intervals: kill a
specific enemy, stay in the level for 20 minutes, what have you. Let's say
-- completely hypothetically -- that you just laid waste to 500 opposing
soldiers inside of fifteen minutes with a small bejeweled stick. In
Dynasty Warriors this might cause a small drop in enemy morale. In
Drakengard, you're just as likely to hear your soldiers whine about how
poorly the battle is going. Perhaps the battle might not be going so
poorly if a certain dragon-rider's allies actually got out
and fought once in a while. That's right: while in Dynasty Warriors
you are one small piece of your army's might, in Drakengard you are the
army. Your fictional allies never appear on the field to help you,
preferring to bitch from the safety of...of...I actually have no idea
where they would be, if not in the battle. You're alone, and they don't
seem to know it, is my point. |